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Your Bizarre Adventure Wiki


Made in Heaven Rework Concept[]

"To do something for others is usually built upon what you can benefit from it. To be kind to others is to expect kindness from others as well. There is no such thing as unconditional love. Unconditional love is the expectation that you will eventually go to Heaven." - Enrico Pucci

How to Obtain[]

This part is honestly skippable lol

The first step to evolving C-Moon to Made in Heaven is to obviously equip C-Moon. Second of all, the user must have 5 worthiness. Third of all, the user must go to the Tallest Peak. Fourth of all, the user then needs to use Gravity Shift and jump while having C-Moon summoned. And then at the apex of the user's jump, an animation will play where the user will start to float upwards and glow radiantly. After a few seconds, all the players on the map will then get blinded by a white flash and gets ragdolled for 3 ~ 4 seconds. Waking up, the C-Moon that used to be right next to the user is instead replaced by Made in Heaven.

PASSIVES and Status Effects[]

// Accelerated Speed // [Passive][]

The user of Made in Heaven gets their movement speed increased to Scary Monster's Raptor Legs II, and has their dash turned into a Speed Dash.

When the user of Made in Heaven barrages a target, their barrage speed will slowly accelerate to a faster speed.

  • Movement Speed similar to Raptor Legs II (maxed is III)
  • Significantly increases dashing speed
  • Stand Barrage Speed will slowly accelerate (explained in MOVESET)

// Absolute Speed // [Passive][]

Due to its sheer speed, Made in Heaven's dashes become rapid . Some of its Unique Moves will also deal true damage and ignore every counter in the game except GER's Nullification: Zero.

The user is also flashed right after using the said moves, but the flash is so short that it is negligible in combat. It mainly serves as a cosmetic purpose (and to make it cooler hehe).

  • The Unique Moves will deal true damage.
  • The damage cannot be increased by Hamon.
  • Some moves cannot trigger any counters except GER's Nullification: Zero.
  • Significantly increases dashing speed.

// Heavenly Endowment // [Passive][]

The user of Made in Heaven are able to see movements within Time Stops and gain free access to heaven without needing the corpse parts. They cannot move within time stops.

This passive is automatically granted to Made in Heaven users without needing any skill nodes.

// Bleeding // [Status Effect][]

The victims of this status effect will take 0.5 true damage every 0.5 seconds. Bleeding targets will get all of their healing reduced by 30%.

All of Made in Heaven's bleed damage deals the same amount, but is stackable and each stack lasts for 10 seconds.

  • Effects: Bleed + Healing reduction
  • Duration: 10 seconds
  • Stackable: Yes

// Concussed // [Status Effect][]

The victims of this status effect are deafened, nearsighted and have their vision colored in monochrome for 4 seconds.

  • Effects: Deafens, nearsights and makes victims vision monochrome. (Not as severe as S&W's Vision Plunder or KCR's Reality Marble)
  • Duration: 4 seconds.

MOVESET[]

- Common Moves -[]

[LMB] M1: Made in Heaven hovers in front of the user and jabs forward, dealing 6.3 damage. This move can be chained up to 5 times with the last knocking the victim away from the user.

[RMB] M2: Made in Heaven hovers in front of the user and fiercely punches forward, dealing 8.3 damage. This move block breaks but can be parried and canceled.

[R] Stand Barrage Finisher: Made in Heaven readies its right arm before punching forcefully forward, dealing 12.6 damage and ragdolls the victim. This move block breaks and is uncancelable, but can be parried.

= Unique Moves =[]

[Tab, Shift, CTRL or Alt] - Speed Dash[]

The user rushes to the direction they're heading with their // Accelerated Speed //, which makes their dash significantly faster.

// Absolute Speed // - Dashes temporarily make the user hitbox 15% smaller. The user's dashes become a trail of afterimages.

  • Dashing Speed: 0.75x Normal Dash or 0.5x Normal Dash
  • Dashing Distance: No changes
  • Bonus Effects: Reduces the user's hitbox by 15% during the dashing period.

| Average Dash Cooldown |

[E] - Accelerating Stand Barrage[]

Made in Heaven throws a flurry of rapid punches, each dealing 1 damage. This move can be used exactly the same way as any other normal Stand Barrages, meaning the user can use it within hit-stun.

// Accelerated Speed // - When the user of Made in Heaven barrages a target, their barrage speed will slowly accelerate to a faster speed.
Barrage Duration Barrage Speed Notes
0 ~ 1 second Similar to Magician's Red Stand Barrage Speed 1 second duration of Slow Stand Barrage Speed
1 ~ 1.8 seconds Similar to KC, TW and SP's Stand Barrage Speed 0.8 second duration of the average Fast Stand Barrage Speed
1.8 ~ 2.5 seconds 1.5x KC, TW and SP's Stand Barrage Speed 0.7 second duration of 1.5x the average Fast Barrage Speed
2.5 ~ 3 seconds 2x KC, TW and SP's Stand Barrage Speed 0.5 second duration of 2x the average Fast Barrage Speed
3.5 ~ 4.5 seconds 2.5x KC, TW and SP's Stand Barrage Speed 1.5 second duration of 2.5x the average Fast Barrage Speed
  • Wind-up: Nearly instantaneous
  • End-Lag: none
  • Stun: The same as any other Stand Barrages in the game.

| Blockable | Uncancelable | Can't be Parried | Standard Stand Barrage Cooldown |

[T] - Swift Slice[]

Made in Heaven and the user rushes in a semicircle motion forward, slicing any targets along the way or inside the semicircle. The slice deals 9.5 damage and applies bleeding status effect to the victim.

  • Rushing Distance: Normal Dashing distance

// Absolute Speed // - This move deals true damage and does not trigger counters.

  • Total Damage: 9.5 (true) + bleed
  • Effects: Bleeding
  • Wind-up: Similar to Anubis' Enraged Fury
  • End-lag: Similar to Knife Throw
  • Stun: Similar to TW's Knife Throw

| Blockable | Cancelable | Can't be Parried | 9 Second Cooldown |

[Y] - Overhead Bash[]

The user performs a fast long front flip before bashing downwards rapidly during the middle of their front flip. The bash deals 12.4 damage and inflicts Concussed status effect onto victims before ragdolling them.

This move has a relatively small hitbox.

  • Front Flip Distance: Normal Dashing distance
  • Front Flip Height: Normal Jump Height

If this move breaks a block instead, the victim will not suffer the Concussed status effect.

  • Total Damage: 12.4
  • Effects: Inflicts Concussed status effect, ~2 second Ragdoll and true Stand Crash
  • Wind-up: Similar to Scary Monster's Bite
  • End-lag: Similar to Jawbreaker
  • Stun: none (ragdolls)

| Block Breaks | Cancelable | Can't be Parried | 18 Second Cooldown |

[H] - Inherited Technique[]

The user performs a backflip and simultaneously throws 6 knives at the previously-attacked opponent. Each knife deals 6 damage. If the last time the user has dealt damage is over 5 seconds, this move will instead need to be aimed using the mouse.

This move can be used without Made in Heaven summoned.

  • Total Damage: 36
  • Projectile Speed: Nearly Instantaneous
  • Wind-up: Similar to GER's Life Beam of Creation.
  • End-lag: Similar to Knife Throw
  • Stun: Similar to Knife Throw

| Blockable | Cancelable | Can't be Parried | 8 Second Cooldown |

[G] - Accelerated Strikes[]

Made in Heaven and the user zooms upward diagonally at a 60 degree angle, striking any target 8 times around the user prior to the zoom. The strikes will continuously stun the victim and each one of them deals 1.9 damage.

This move has a relatively big hitbox and the user will be up in the air after using this move.

  • Zoom Distance: 1.5x Normal Dashing distance
  • Zoom Height: 0.6x SP and TW's maxed Stand Jump
  • Zoom Speed: Instantaneous (not wind-up)

// Absolute Speed // - This move deals true damage and does not trigger counters.

  • Total Damage: 15.2 (true)
  • Wind-up: Similar to the current MiH's Infinite Speed
  • End-lag: Similar to the old Boxing's Eye Gouge
  • Stun (each strike): Each tick will stun the victim for 1/12 parry stun before getting stunned by another tick
  • Total Stun: Similar to getting parried

| Blockable | Cancelable | Can't be Parried | 16 Second Cooldown |

[Z] - Incomprehensible Speed[]

Made in Heaven and the user blinks before switching their position with the target aimed with their cursor.. This move can be used in any End-lag and removing the said End-lag right after. (Important Note: End-lag, not during moves.)

Targets of this move will get their vision temporarily flashed white for 0.1 seconds before the said flash fades away within 0.2 seconds. Blocked targets will not get flashed and will not get unblocked after getting their position switched with the user.

// Absolute Speed // - This move does not trigger any counters.

  • Total Damage: 0
  • Effects: Can be used in End-lag and removes the said End-lag right after using the move.
  • Wind-up: 75ms
  • End-lag: 75ms
  • Stun: None

| Unblockable | Uncancelable | Can't be Parried | 15 Second Cooldown |

[X] - Heavenly Retaliation[]

The user stands still for 1 second and flashes white every 0.3 seconds 3 times

When the user is hit by a melee attack during this move, they will instantly gain iFrames and slices forward. Targets that get hit by the forward slash take 11.4 damage, applied with bleeding and get both of their arms dismembered for 7 seconds. The forward slice will cancel any stand barrages. This counter works quite similarly to Spin's Spin Reflex where you need to aim at the attacker to actually "counter".

If the user gets hit by a ranged move instead, they will simply dodge the said projectile and temporarily gain iFrames. The move will also put into a 15 second cooldown instead of 35.

Victims with both of their arms dismembered will temporarily take 15% more damage and will be unable to block without a humanoid stand.

// Absolute Speed // - This move deals true damage and does not trigger counters.

  • Total Damage: 11.4 (true) + bleed
  • Forward Slice Distance: similar to 1/2 Dash distance
  • Effects: Victims temporarily take 15% more damage and bleed as well as being unable to block.
  • Wind-up: 100ms
  • End-lag: Similar to Anubis' Cursed Blade
  • Stun: Similar to TWAU's Knife Throw

| Unblockable | Cancelable | Can't be Parried | 35 or 15 Second Cooldown |

Skill Tree (Image)[]

MiH Skill Tree
All of the moves in MOVESET are presented with maxed Skill Tree.
Skill Node Name Brief Explanation Notes
Stand Speed I ~ VII
  • The first 6 nodes reduces all Unique Moves wind-ups.
  • The last skill node only affects // Accelerated Speed // passive.
  • Each node slightly reduce [X] Heavenly Retaliation's End-lag.
Without the last Stand Speed skill node, the x2.5 barrage speed is shortened to 1 second while the x2 barrage speed is lengthened to 1 second.
Destructive Power I ~ V
  • The first 4 skill nodes increases overall stand damage.
  • Fifth skill node adds 0.1 damage to every single move excluding Stand Barrage.
Without any Destructive Power skill node, MiH's M1 and barrage deal 5 and 0.7 damage, the new lowest of all humanoid stands.
Inherited Technique Unlocks [H] Inherited Technique. None of the Destructive Power nodes affects the move's damage.
Overhead Bash Unlocks [Y] Overhead Bash. The 4th Destructive Power grants the move Concussed status effect.
Accelerated Strikes Unlocks [G] Accelerated Strikes. -
Heavenly Retaliation Unlocks [X] Heavenly Retaliation. -
Incomprehensible Speed Unlocks [Z] Incomprehensible Speed. The last Stand Speed skill node adds the temporary flash to targets.
// Accelerated Speed // Unlocks the // Accelerated Speed // passive. The skill node costs 7 skill points in case you misunderstood.
// Absolute Speed // Unlocks the // Absolute Speed // passive. -
// Heavenly Endowment // No skill node. This passive is automatically granted to Made in Heaven user without needing the skill node.

Theoretical Combos[]

  • [G] Accelerated Strikes + [Z] Incomprehensible Speed + [H] Inherited Technique

This is the most common combo when any player uses this stand. [G] Accelerated Strikes stuns the victim for a long amount, [Z] Incomprehensible Speed removes the End-lag as well as switching positions, and lastly [H] Inherited Technique deals the damage. Since it's pretty god darn long, I'll just shorten it to [G + Z + H].

All of the combos below are not true. Meaning most opponents can easily cancel the combo by using a counter move during the block break part, or barrage the Made in Heaven user to cancel some moves.

Boxing Combos[]

  • Knuckle Sandwich + [T] Swift Slice + M1 + Jawbreaker (Block Break) + 2M1s + Liver Shot + [G + Z + H] + Boxing Shuffle + [Y] Overhead Bash
  • [H] Inherited Technique + (Dash if necessary) Knuckle Sandwich + [T] Swift Slice + [Y] Overhead Bash (Block Breaks) + 2M1s + Liver Shot + [G + Z] + Boxing Shuffle + Jawbreaker
  • [X] Heavenly Retaliation + [T] Swift Slice + Knuckle Sandwich + M1 + Jawbreaker (Block Break) + 2M1s + Liver Shot + [G + Z + H] + Boxing Shuffle + [Y] Overhead Bash

Pluck Combos[]

  • Pierce Strike + [T] Swift Slice + [Y] Overhead Bash (Block Breaks) + 2M1s + [G + Z + H] + Soaring Tempest + Crescent Slice + Blitz Strike
  • [X] Heavenly Retaliation + [T] Swift Slice + Pierce Strike + [Y] Overhead Bash (Block Breaks) + 2M1s + [G + Z + H] + Soaring Tempest + Crescent Slice + Blitz Strike

Balancing Factor[]

If you like the concept so far, and would like to know more about its gameplay, you should read some of these:

  • The stand's biggest downside is its skill point cost. Most of its builds will at least take 55 ~ 61 skill points, leaving the user with 45 ~ 39 skill points which might sound a lot on paper, but it's actually a lot less than you'd think. (More detailed: As the stand relies a lot on specs, you're going to spend more skill points on your spec than you are going to spend your skill points on your character's skill tree. This forces the user to sacrifice most of their vitality points in order to fully utilize the stand.)
  • All of Made in Heaven's moves are cancelable except for [Z] Incomprehensible Speed. This makes point-blank (M1 range) a dangerous distance for Made in Heaven users. This also makes the stand's opponents able to cancel all of its combos if they manage to land their Stand Barrage and use an evasive move properly.
  • As you can see in all of its combos, MiH users are going to be flicking around a lot when they combo, or use moves. This needs the user to have at least have a decent aim, quick thinking and decision making in order for them to actually use the stand correctly. (More detailed: Try to imagine you yourself doing any of the combos I listed above.)
  • If you are competitive in 1v1s, you know that you're going to barrage first a lot to get out of combos. And since the stand's Stand Barrage gets affected by // Accelerated Speed // passive, the user will have somewhat of a trouble to get out of combos because their barrage will start out slowly unlike most stands.
  • The stand deals low damage, this is a fact that none of the users can ignore which makes the stand a heavily combo-reliant stand. And that also means that spamming its moves brainlessly won't do much progress on killing your enemy.

Intended Playstyle[]

This Made in Heaven concept's intended playstyle is a Rushdown Glass Cannon where the user needs to actually know what they're doing and what consequences their actions will have before taking them since their stand skill tree forces them to sacrifice a ton of Vitality nodes.

Unlike most other "Glass Cannon"s in YBA, this version of Made in Heaven is an actual glass cannon as the users HP will be around 150 ~ 160 depending on their skill tree. Therefore the user needs to prepare to immediately escape combos before it is too late as one combo can may be all it takes for them to lose a match.

Trivia[]

  • The skill tree has a hidden easter egg... (It's hidden in plain sight, reply in the post if you find it! | And no, it's not the shape of it.)
  • // Absolute Speed //'s dashing effect might give away what direction the user dashing to.
  • [X] Heavenly Retaliation's forward slice works similarly to Spin Reflex.

Thanks for reading this concept! This is definitely one of the most fun I had making a concept, mainly due to how detailed and complex this concept is. Hope you guys enjoyed it and if you do, please consider leaving an upvote in the Discussion Post.

I've posted this concept on the YBA reddit like 6 days ago and the criticism there is much more useful than I thought. This version is the tweaked version of the concept, if you want to read the raw version, it's in the reddit and I'll post the link like one or 2 days after I posted this concept in the discussion.