Your Bizarre Adventure Wiki
Register
Advertisement

Overview[]

YBA Timestop Tiers

Current list of Stands that can time stop or move within it.

Time Stop (Also referred to as Timestop or TS) is an unlockable ability which enables the user to stop time for a short duration. Stands usually require a full Rage Bar in order to activate a Time Stop, Requiem stands being the exception. The default keybind for Time Stop is 'Z' (the same as Time Skip), for Requiem stands it is 'H'. The duration of Time Stop varies from 2 to 8 seconds (depending on how much the user has upgraded Time Stop Mastery), users will usually have to obtain Time Stop Resistance (the ability to temporarily move in somebody else's Time Stop) before unlocking Time Stop. During a Time Stop, any players able to move cannot run but can jump much higher.

Due to the Heaven Update, Time Stop is generally regarded as one of the most powerful moves in-game. The World Over Heaven could formerly instant-kill in Time Stop, but due to an update, damage is now capped to 50%.

Stands with Time Stop[]

Five stands are known to possess this ability:

Stands with No-Rage Time Stop[]

There are only 2 known Stands that don't need rage to stop time:

Moving in Stopped Time[]

Some stands can move through stopped time or use a glitch that would render Time Stop avoidable.

Some examples include:

Melee-focused Time Stops[]

Melee Time Stop users include:

Due to their melee damage, typically a player would get close before activating time stop to maximize their damage output. A Star Platinum would mainly attack with its M1s and then use Star Finger, for example. Against these types of s, trying to be at an inconvenient or hard to get to place is typically the best way to deal with it. While jumping, a Stand's damage output from M1s are dramatically decreased as Time Stop has lighter gravity.

Range-focused Time Stops[]

Ranged Time Stop users include:

  • Any Time Stop stands with projectile specs

Against more projectile based time stops, the best way to respond is to jump away, making aiming the attacks more difficult, this would reduce the damage taken or force the Stand to engage in melee combat, which their specialty might make it harder to do.

Tips and tricks[]

  • Previously, players could use moves inside of other player's timestops. This is no longer the case.
  • Attacking a user preparing a time stop will cancel it. This can be done to prevent a more defensive time stop such as running away to pose.
  • There is a global cooldown for time stops preventing the ability to spam it. This cooldown only applies if you are in the timestop that causes it, however.
  • Return to Zero will automatically cancel a Time Stop while giving the user time to attack. However, a time stopping Stand can force a Return to Zero via a barrage trade which will put it on cooldown.
  • Stands that cannot move in stopped time can still react to paused time. For example, King Crimson and King Crimson Requiem can both activate Time Erase during a time stop's wind up preventing damage taken for the duration of the move being active.
  • Made in Heaven's Mastered Time Acceleration can reduce the duration of a time stop. However it needs to be active before a time stop happens.


Gallery[]

Advertisement