Your Bizarre Adventure Wiki
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Overview

The character Skill Tree is the first and most basic Skill Tree that every player in Your Bizarre Adventure starts with. It is the only Skill Tree to offer no skills or skill buffs. Basic player attributes such as health regeneration and agility are upgraded in this core Skill Tree. You can upgrade your Skill Tree by using Skill Points. You get 2 Skill Points every time you Level Up. You can have 100 Points max.

The full player Skill Tree

Skill Tree

Agility

Increases run speed and dashing distances. It costs 8 Skill Points to max out Agility. Each point into Agility increases run speed by 2. Walking speed does not change.

  • Agility I: 1 point
  • Agility II: 1 point
  • Agility III: 1 point
  • Agility IV: 2 points
  • Agility V: 3 points

Regeneration

Increases the health gained through passive regeneration. Note that Worthiness II must be unlocked prior to getting regeneration. It costs 10 skill points to max out Regeneration.

  • Regeneration I: 1 point
  • Regeneration II: 1 point
  • Regeneration III: 1 point
  • Regeneration IV: 2 points
  • Regeneration V: 2 points
  • Regeneration VI: 3 points

Sturdiness

Decreases the time spent ragdolled after being knocked down, and increases block strength- also makes it harder to get Stand crashed. Sturdiness I stops Stand Barrage Finishers from knocking out your Stand. With Sturdiness III, only a few moves (such as Jaw Breaker or Platinum Slam) can knock out your Stand. Note that Worthiness II must be unlocked prior to getting Sturdiness. It costs 4 points to max out Sturdiness. Each Sturdiness node increases how many hits your block can sustain (at no Sturdiness it is 7 hits, at Sturdiness III it is 10 hits.)

  • Sturdiness I: 1 point
  • Sturdiness II: 1 point
  • Sturdiness III: 2 points

Vitality

Increases max HP. This is one of your most important stats, so it is a good idea to invest in getting it maxed out. It costs 20 points to max out Vitality. Each point of Vitality gives 10.5 more HP. Maximum Vitality gives a total of 205 HP, base HP with no upgrades being 100 HP.

  • Vitality I: 1 point
  • Vitality II: 1 point
  • Vitality III: 1 point
  • Vitality IV: 1 point
  • Vitality V: 2 points
  • Vitality VI: 2 points
  • Vitality VII: 2 points
  • Vitality VIII: 3 points
  • Vitality IX: 3 points
  • Vitality X: 4 points

Worthiness

Increases the chances of a Stand giving item working. Worthiness II guarantees that a Mysterious Arrow or Lucky Arrow will work. Worthiness V is required to guarantee a Requiem Arrow and any of the Saint's Corpse Parts are going to work (There is a small chance that the Rib Cage of the Saint's Corpse might not work). Note that either Agility III or Vitality III must be unlocked before Worthiness. As a side note: increasing Worthiness does not increase chances of getting a rarer Stand. It costs 8 skill points to max out Worthiness.

  • Worthiness I: 1 point
  • Worthiness II: 1 point
  • Worthiness III: 1 point
  • Worthiness IV: 2 points
  • Worthiness V: 3 points


Stand Skill Trees

Stand skill trees are constant for all stands. They will sometimes have a special effect for the start Hexagon such as an aura effect on both of the heaven stand's middle hexagons. A constant for almost all stand skill trees is destructive power which is only absent in a few stands.

Total Skill Points: 50


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