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King Crimson Requiem


"It is only the results that remain in this world! All the actions you take in a world where time is erased are meaningless!"

-Diavolo

Overview

King Crimson Requiem is a hypothetical Stand based on King Crimson, and if Diavolo had got a hold of the Requiem Arrow instead of Giorno Giovanna. King Crimson Requiem has been renamed "Scarlet King Requiem" in-game in order to avoid copyright issues. This, along with The World Over Heaven, is one of the only unofficial stands in the game, as other Requiem stands such as Killer Queen: Bites the Dust or Star Platinum: The World were based off of events within the series of JoJo's Bizarre Adventure.

In older versions of Your Bizarre Adventure, King Crimson Requiem was considered to be one of, if not the strongest Stand in the game. It had extremely high damage and had access to Chop, which had the bleed Status Effect. Due to how powerful it was, the Stand was nerfed by having its "Chop" completely removed.

Despite not being the strongest Stand in the game anymore, King Crimson Requiem still has a reputation of being one of the strongest. It's extremely powerful, sometimes even considered to be on-par with stands like Star Platinum: The World, maybe even stronger. This is due to KCR having the second highest base Destructive Power in YBA (second only to D4C: Love Train) and a very diverse moveset, including possibly the best counter in the game.

However, King Crimson Requiem's status as being stronger than its pre-evolution, King Crimson, has been a point of contention within the community. This is due to a notorious Impale combo King Crimson has which deals an extreme amount of damage and is incredibly hard to avoid. However, this is a bug, as Invincibility Frames not applying after Impale is the whole reason the combo works. Outside of the combo, King Crimson Requiem is still much better than King Crimson due to sheer power and versatility. Not to mention easier to use, as KC requires a whole lot more precision to use.

Due to King Crimson Requiem's status as an unofficial stand, many of its moves are hypothetical, leading to inspiration from other sources. One notable example of this is Raging Demon, which is from the Street Fighter character Akuma, along with its design representing a more mysterious and artificial humanoid stand. Epitaph, unlike King Crimson, is holographic, with it looking less expressive due to its design. King Crimson itself is now red, with gears and a much more expressive face.

King Crimson Requiem's special attacks focuses on attacking enemies stealthily, with it being able to trap enemies inside of Reality Marble, which lets it use Dimension Slash effectively, along with Raging Demon. Its barrage and damage are extremely good, with it requiring not much thought or tactical ideas, which is different to King Crimson. This stand is one of the best stands for dealing with exploiters in Metal Ball Run because of its high damage output, counter, and reality marble to prevent them to move freely.

Total Skill Points: 63 Points

Skills

LMB - Punch: King Crimson Requiem throws a punch, dealing 10.9 damage (13.6 with Hamon charged) with max Destructive Power. This can be chained up to 5 times, dealing 54.5 damage if all punches hit.

E - Stand Barrage: A flurry of fast punches that deal 1.8 damage (2.3 with Hamon charged) per punch. This is the second highest-damaging barrage in the game, falling behind by D4C:LT by only a measly 0.1 damage.

R - Barrage Finisher: A strong punch that ragdolls the enemy, dealing 21.7 damage (27.2 with Hamon charged).

T - Epitaph: A counter move, which landed, will teleport you behind your opponent and stun them for a while. Epitaph can also be upgraded to have an attack activate when you successfully counter the opponent, the attacks being:

  • Chop Passive: King Crimson Requiem teleports behind the opponent and perform a Chop on them dealing good damage and ragdolling them.
  • Raging Demon: King Crimson Requiem teleports to the opponent an lets out a flurry of punches all around them, dealing 2.7 damage (3.3 with Hamon charged) a hit and hitting up to 20 times (Getting this upgrade automatically replaces Chop Passive). Many people consider this to be a Beatdown of sort, by nature of it being an inescapable animation of rapid punches and can also deal a good amount of damage.

H - Dimension Slash: Summons a scythe that does around 30 damage (40.3 with Hamon charged) and cuts through reality itself, cutting a limb off of every player hit by it and ragdolling them. Missing legs will slow the player, disabling their run button until it's healed or until they reset. A missing arm will increase the damage they take. This move has a very long range, and the hitbox is big (Changelog of Version 1.0 states the hitbox was repositioned and more accurate, someone check please). You can use shift-lock while this move is active to turn the scythe before it slashes. If the opponent is blocking, Dimension Slash block breaks but can be cancelled if the user is knocked down.

Y - Time Skip: Teleports the user to where their mouse cursor is pointing.

Z (HOLD) - Erase Time: KCR erases time, allowing the user to move freely within it, avoiding any source of damage. It resets anyone caught in it back to their original state a few seconds before, giving you the opportunity to close the distance between you and your opponent.

X - Reality Marble: KCR traps a target within close proximity into erased time. This erased time dimension blinds the target and will almost completely darken their screen with red atmosphere, while trapping them in a box for the duration. It will also slow them down until they are attacked. The duration can range from somewhat short to rather long depending on upgrades. While active, the user can not pose.

Note: Blinding does not affect the pathfinding of NPCs/bosses. It's also good to know that, for team fights, the slowing effect of Reality Marble stacks with other slowing moves, like White Album's Gently Weeps, completely stopping an enemy's movement. Effects

Tips, Combos, and Glitches

  • An effective strategy to using King Crimson's Reality Marble is to M1 them while they're slowed and stuck in a box. Another good strategy to use Dimension Slash is while the enemy is unable to see or get a combo while their sight is limited. You can also heal while they're awaiting your attack.
  • Using Dimension Slash right after Raging Demon is a viable technique since it has a lot of active frames, making it so that you can hit them when they get up either making them lose a limb, letting you get a Reality Marble afterwards and thus getting a combo, or, if they're blocking, you can use your spec stun (Eye Gouge, Zoom Punch, Pierce Strike,, Vamporization Freeze, etc.) then barrage them.
  • You can unsummon your Stand to stop Raging Demon which stuns them but doesn't ragdoll them. This allows you to hit them with another move because they have a bit more stun after the Raging Demon finishes. You should hit them with zoom punch or eye gouge then spam Q to bring out your stand, then barrage them. Their stand would be unsummoned because the start of Raging Demon makes them unsummon their stand. However, since this is a bug and not a feature, abusing this may and will get you permanently banned from the main game.
  • The last punch of Raging Demon can be stopped, by a counter or another Epitaph. However, this doesn't happen often at all since the opponent has their stand unsummoned.
  • King Crimson Requiem goes very well with Boxing and Hamon, making it a high damage tank. It also has better combo potential if you use Pluck.
  • When fighting a King Crimson Requiem ditto, during Raging Demon before you get hit with the final punch, you could theoretically activate your Epitaph and use Raging Demon while they're still using their Raging Demon on you. However this doesn't work, as stated earlier your stand gets unsummoned in Raging Demon.
  • Dimension Slash can be dodged. However, you can try to shift lock, press H, and move your camera towards the direction in which the target's running to hit them.
  • Reality Marble can be cancelled by Gold Experience Requiem's Return to Zero.
  • Time Erase can be dodged by using a Stand Jump but if you don't let time resume until after they do the initial jump, you should be fine.
  • An advanced trick is to quickly Time Erase for a second, as the opponent always teleports back to where they were when the Time Erase happened. You can use this to surprise people, set up a quick finisher move, or use Jawbreaker if you are using Boxing.
  • When fighting a ranged Stand, do not use Epitaph unless you are close to them, as Raging Demon needs a certain range to activate.
  • When fighting Hierophant Green, wait for them to use their Emerald Barrier, then run into it with Epitaph. This lets you either teleport to them or engage Raging Demon.
  • A great way to start a 1v1 with this stand is to teleport directly to the opponent using Time Skip and immediately use Reality Marble, so your opponent would be dazed from the start of the fight. This allows for great combos, even when the user of this combo doesn't have a spec.
  • You can time erase right before time stop happens to get I-frames through out the time stop. If you are up against a time stop stand, save your time erase until you see them and their stand do the time stop animation of hunching over and spreading their arms out. Then just hold Z (or whatever your keybind for Time Erase is) throughout the time stop and they cannot see or damage you.
  • You can hit a free dimension slash by barraging for a quick second, then dimension slash. They will either barrage back but get hit by dimension slash because it is not cancelable, or they will block and get block broken. If they do get block broken you should m1 3 or 4 times which does around 30 to 45 damage then use a block breaking move like jawbreaker or scarlet overdrive. You can use your heavy punch but that has a chance to get parried.
  • A nice way to use time erase effectively is to barrage for a second then dimension slash. Basically do the same as the tip above. You can also use a block breaking move if you think they are going to block, or just m1 a few times and use a block break move.
  • Dimension Slash cannot be canceled by getting stunned, which is really powerful. You can use this to your advantage by spamming you dimension slash keybind if your are being combo'ed by an untrue combo.
  • Raging Demon does not activate and epitaph will work like a non-upgraded epitaph if you are effected by the end lag of a move. Keep this in mind when you have epitaph activated for raging demon will not always activate if you are attacking with epitaph on.
  • Raging Demon will usually activate on a The World user when they are doing roadroller, but it will not cancel the roadroller and will only start to damage the world user after roadroller ends.
  • A good use of the epitaph is to use a barrage on someone and when they uses theirs you cancel your barrage and then SPAM the epitaph button, because when their barrage ends, they will use an attack.
  • As of the 2021 Christmas update (v0.9), 2 major bugs potentially broke the stand. Dimension Slash was invisible and cannot be seen, and Epitaph had no cooldowns, meaning you could spam it as long as you liked until it got patched afterwards.(Now patche as of Update 1.008)

Boxing Combos

  • X+H+C (block break)+V+ M1 x3
  • X+H+Z+C+Dash + (When they start to get up) V+M1 x3. This combo deals a LOT of damage.
  • X+H+Z+G (only for a few hits so as to not get barraged) +C
  • V+C+X+H(block break)+ M1 x3
  • T+M1 x2+C(block break)+V (only works with base epitaph)
  • M1 x2+V+M1 x2+C+X+H+Z+C
  • H+Y(to the ragdolled player)+V+E+C
  • z(hold)+C+H (ez combo)

Hamon Combos

  • Z+V (block break)+C+M1 x2
  • T+Q+C+Q+E+V
  • X+H (block break)+C+M1 x4
  • T+H (block break)+C+M1 x4
  • This combo does not require any hamon moves its just uses hamon to buff its damage: T+H(you can spam H while in raging demon so it actives faster if that is is easier for you)
  • Way to implement the combo above: E(let them barrage back then assuming they do heavy attack)+T+H
  • Z+C+M1 x1+V+M1 x4+E (hold for half a sec)+T+X+H (easy combo but OP)

Spin Combos

  • Z+X+V+B+H

Vampirism Combos

  • C+M1x3+R(block break)+V+X+H+G
  • C + 3 M1s + H (If block broken, use life drain)
  • T + V (Similar to KC’s Epitaph to Impale, except with life drain)
  • C + 3 M1s + H (If block broken, use Life Drain instead) + X + G (G should be easy to hit since they don't know where you are)

Pluck Combos

  • B+M1x3+R+Z (Hold)+H+E
  • X+H+pierce strike+T(if they try to fight back)+3-5 m1's+triple pierce strike+cresent slash

Trivia

  • KCR and TWOH are the only Non-Canon Stands featured in Your Bizarre Adventure.
  • Uber Oni in Rogue Lineage has a move that goes by the same name.
  • This Stand was the 3rd ever Requiem added to the game.
  • Black Magic 2: The Phantom Causatum also has Raging Demon in their game.
  • The move Raging Demon is based on Akuma's special move from Street fighter, raging demon.
  • King Crimson Requiem used to have a Chop move but was removed and given to The World (Alternate Universe).
  • The audio you hear during Reality Marble (If you’re the one being Reality Marble’d) originates from here. (Slight spoiler)
  • King Crimson Requiem's Dimension Slash sound came from here.
  • The move Reality Marble is based on Fate series. In Fate, first one to use this was Archer when fighting Berserker, trapped him and himself in a Reality Marble and took one of the Berserkers lives.

Gallery

Stands and Specialities
Stands
Arrow Stands WhitesnakeStar PlatinumThe WorldAnubisRed Hot Chili PepperCrazy DiamondKiller QueenGold ExperienceKing CrimsonSilver ChariotHermit PurpleThe HandPurple HazeCreamHierophant GreenMagician's RedWhite AlbumAerosmithSix PistolsBeach BoyMr. PresidentSticky Fingers
Rib Cage Stands Scary MonstersThe World (Alternate Universe)Dirty Deeds Done Dirt CheapTusk (Act 1)
Evolved Stands Gold Experience RequiemKing Crimson RequiemChariot RequiemKiller Queen: Bites the DustStar Platinum: The WorldTusk (Act 2)Tusk (Act 3)Tusk (Act 4)D4C: Love TrainC-MoonMade in HeavenThe World Over Heaven
Specialities
Specs BoxingSword-StyleSpinHamonVampirism
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