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JoJo's Bizarre Adventure Part 5 - Vento Aureo


There's nothing you can do until Beach Boy climbs up your arm and snags your heart!

Pesci


Overview[]

Beach Boy is the Stand of Pesci, featured in Golden Wind, part 5 of JoJo's Bizarre Adventure. Beach Boy has a long-range, it is one of the most common stands in the game with a 10.5% chance of obtaining a Mysterious Arrow.

At first glance, Beach Boy seems to be an underwhelming stand. It lacks a barrage, and its ranged attacks are pointed in a straight line, which can be avoided with strafing. However, Beach Boy is considered to be an underrated stand, that has good niches but has some vital flaws that prevent it from being overpowered, one disadvantage being its small hitbox moves.

Passively, every attack done via mouse clicking has increased range due to the user using the rod to attack. While it shouldn't be used as a replacement for a barrage, it will outrange humanoid stands.

Hook Pierce bleeds when upgraded and for an extended period when fully upgraded. The bleed status effect can bypass Love Train if the Love Train user activates it during the bleed duration. It also can be used as a mini anti-heal attack, as bleed makes Posing regeneration redundant and ineffective. Bleed also still damages targets within Time Stop.

Rod Slap can be used to finish a combo or to set up zoning as it inflicts knock down. It also has a niche of it being technically a barrage finisher so it is the only barrage finisher from a stand that can target more than one user.

Rod Throw serves as a less damaging Hook Pierce that can give the stand more zoning capabilities, it is moderately fast.

Rod Pull and Auto Rod Pull are 2 of Beach Boy's most useful tools. At first glance, they seem like the worst thing it has, seeing as it literally lets your opponent combo you. This, though, is what a player who has not used BB would think. They are actually the most overpowered part of BB, able to be used when opponents are ragdolled. If you time this right before they get up, they have slight stun when they get up, and don't have a stand, allowing you to combo the enemy. This is very effective against stands with barrages, as they are BB's 1 weakness, though they can't even barrage.

The stand is easily countered by Stands that excel in melee combat or has crowd control to prevent Beach Boy's rod pull. The stand lacking a barrage also makes it easy to stun lock and aside from Rod Slap, it lacks any AoE, and Rod Slap's AoE is limited, compared to The World's Road Roller or King Crimson Requiem's Dimensional Slash.

Total Skill Points: 44 Points

Skills[]

E - Rod Pull: Cast out your hook where the cursor is, upon hitting an opponent it reels them into you, dealing 7.5 damage with a short stun. This move has a very small hitbox, so this move is not very effective when using it on moving opponents unless you have good aim. This move has a 17-second cooldown.

R - Rod Slap: A simple slap with Beach Boy dealing 24 damage and ragdolling the opponent for a considerable amount of time. This also stand-crashes opponents with sturdiness 1 and can break blocks. Strangely, this move can be parried even though it doesnt look like a parriable move. can be confirmed off of hook pierce however.

T - Hook Pierce: Cast out the line on Beach Boy's upon hitting the opponent, dealing 24 damage and making the victim bleed for a good amount of time. This move can break blocks and cannot be parried. This move, when upgraded, applies rapid 0.4 ticks of bleeding damage.

Y - Auto Rod Pull: Automatically casts out your hook, reeling the nearest victim into you, dealing 7.5 damage with a short stun. This move has a 19-second cooldown. Can be parried.

Z - Rod Throw: Throws out the fishing pole dealing 29.9 damage and having a long range that can knock out the other player. Breaks block and cannot be parried.

Combos and Tips[]

Beach Boy/Combos and Tips

Trivia[]

  • Beach Boy, Anubis, and White Album are currently the only stands to belong to a tertiary antagonist.
  • Anubis initially possessed Beach Boy's aura.
  • Although Beach Boy has long-range, it is a close-range type stand because it is summoned near the user as the user carries it.
  • 3-4 of these moves are based off of Deep Knight from Rogue Lineage.
  • The M2 attack is based off of Abyss Walker's M2 from Rogue Lineage.

Gallery[]


Stands and Specialities
Stands
Arrow Stands WhitesnakeStar PlatinumThe WorldAnubisRed Hot Chili PepperCrazy DiamondKiller QueenGold ExperienceKing CrimsonSilver ChariotHermit PurpleThe HandPurple HazeCreamHierophant GreenMagician's RedWhite AlbumAerosmithSix PistolsBeach BoyMr. PresidentSticky Fingers
Rib Cage Stands Scary MonstersThe World (Alternate Universe)Dirty Deeds Done Dirt CheapTusk (Act 1)
Evolved Stands Gold Experience RequiemKing Crimson RequiemChariot RequiemKiller Queen: Bites the DustStar Platinum: The WorldTusk (Act 2)Tusk (Act 3)Tusk (Act 4)D4C: Love TrainC-MoonMade in HeavenThe World Over Heaven
Specialities
Specs BoxingSword-StyleSpinHamonVampirism
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