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Overview[]

Boxing is one of the 5 Specialities in the game, it is centered mainly around melee combat and survivability. Boxing focuses mainly on being tanky and heavy-hitting without much range similar to Star Platinum or The World. It is good for chaining combos, but compared to the other specs, its combo potential isn't as good but still decent. this spec also dishes out a lot of damage. Boxing works quite well with most humanoid stands. The main flaw with Boxing is that most of its abilities are short ranged. It can also be a problem if the boxing gloves deal less damage than your stand, as boxing M1s and M2s replace Stand M1s and M2s. The only way to get around this problem is to equip and unequip the Boxing Gloves where necessary.

You need to talk to Quinton with $10,000 and have Quinton's Glove in order to unlock the spec. Quinton can be found on the road between the fountain and the Arcade, if you head toward the staircase to Jotaro P3, you will see him on your right just before the staircase.

Total Skill Points: 52

Skills[]

All skills require boxing gloves to be equipped to use them.

Passive - Fleet Footwork - Dashing, using Boxing Shuffle, and landing Boxing moves increase a bar which decreases the windup for all moves. It also increases Boxing M1 and M2 speed, as well as increasing the damage on Haymaker. When filled, the next move you use will be enhanced and drain the passive bar. The bar never passively decreases. The bar needs to be filled up to use the enhanced version of moves

  • You can greatly increase the bar by upgrading the skill "Like A Butterfly" to max.

X - Liver Shot: The user throws a punch to the gut dealing 14.4 damage, stunning the enemy and applying bleed. This move is blockable, applies rapid 0.3 ticks of bleeding. The endlag is less than the stun so it can confirm moves like star finger but not moves like beatdowns unless you have max fleet footwork.

C - Boxing Shuffle: The user steps forward multiple times and gets hyperarmor. This can be used as a secondary dash and also charges Fleet Footwork. You can't use all moves (including stand moves) while in Boxing Shuffle, however, you can use a boxing move with boxing shuffle. The distance can be greatly increased by upgrading. Using it when the Fleet Footwork bar is full will reset its cooldown instantly. Cooldown is 10 seconds, can be decreased.

V - Jaw Breaker: The user throws an uppercut dealing 28.7 damage and ragdolling the enemy. This move is a true block break but is cancellable. Cooldown is 20 seconds, can't be decreased.

B - Haymaker: The user winds up a large punch, dealing 15 damage and ragdolling the enemy; you can not turn your camera angle while using it. Upon use, this move will consume all of your Fleet Footwork, and the more of it you have upon using the move the more damage it will deal. If you use this move with a full bar of Fleet Footwork, it will deal 40 damage but will consume the whole bar. This move is a true block break and has hyper armor, meaning it cannot be canceled. Cooldown is 55 seconds, can't be decreased.

Skill Tree[]

Passives[]

Enhanced mode: is a new passive introduced for boxing in V1.58. Every time your Fleet Footwork bar is filled up, your right hand is going to glow red. Additionally, any next boxing moves that is used will be buffed. After the move is used, your bar reset back 0 and you can fill it up again through landing boxing moves or using boxing shuffle.

Tough Skin: This allows you to take less damage. When fully upgraded, it reduces damage dealt to you by 25%. (Example: Getting hit by Star Platinum: The World's Skull Crusher with maxed Tough Skin passive will only deal 16.9 damage instead of 22.5 damage).

  • Tough Skin I - Gain +10 physical defense. - 1 skill point
  • Tough Skin II - Gain +10 physical defense. - 2 skill points
  • Tough Skin III - Gain +10 physical defense. - 3 skill points

Like A Butterfly: Unlock to increase the rate at which successfully using your abilities fills Fleet Footwork by. When maxed at the cost of 13 skill points, you get a 50% increase.

  • No Upgrade - Base rate only fills the bar at 5% per use.
  • Like A Butterfly I - Increase the rate by 5%. - 2 skill points
  • Like A Butterfly II - Increase the rate by 5%. - 1 skill point
  • Like A Butterfly III - Increase the rate by 10%. - 2 skill points
  • Like A Butterfly IV - Increase the rate by 15%. - 3 skill points
  • Like A Butterfly V - Increase the rate by 15%. - 5 skill points

Quick Hands: Unlock to increase your basic attack damage while using your fists or gloves.

  • No Quick Hands Upgrade - 5.5 damage.
  • Quick Hands I - Damage increased by 10% and speed increased by 5%. - 1 skill point
  • Quick Hands II - Damage increased by 15% and speed increased by 8%. - 1 skill point
  • Quick Hands III - Damage increased by 20% and speed increased by 12%. - 2 skill points

Quickstep Mastery: Increases the distance you travel while using Boxing Shuffle.

  • No Quickstep Mastery Upgrade - Short distance travelled.
  • Quickstep Mastery I - Increases the distance. - 1 skill point
  • Quickstep Mastery II - Noticeably increases the distance. - 2 skill points
  • Quickstep Mastery III - Increases the distance even more. - 3 skill points

Mastered Technique: Reduce the cooldown of Jawbreaker and Haymaker by 20%. - 5 skill points

Mastered Jawbreaker: Increase the damage of Jawbreaker by 15%. - 3 skill points

Muscle Memory: Increase the damage of Haymaker and Liver Shot by 20%. - 5 skill points

Haymaker: 2 skill points

Boxing Shuffle: 1 skill point

Liver Shot: 2 skill points

Jawbreaker: 2 skill points

Tips:[]

  • Haymaker deals significantly more damage if you use it with a full bar of fleet footwork, increasing it from 15 damage to 40 damage.
  • Dash mastery, if fully upgraded, decreases the dash cooldown from 4 seconds to 3 seconds and very slightly increases its range. This is not very useful, however, as Boxing Shuffle covers more range and is cheaper to upgrade.
  • Boxing and Hamon used to be the the only two Fighting Styles that have their own barrage. After the boxing rework, Hamon and Vampirism became the one able to do so.
  • Its ability to decrease damage taken allows for Boxing users to become damage tanks. (not as much as before the rework though)
  • Boxing pairs well with Stands that have good damage and combo stands but lack in defensive utility or leave few Skill Points to invest in Vitality.
  • Equipping the boxing gloves replaces your stand's M1s with the boxing M1s, which likely deal less damage. To circumvent this, only equip them when using a boxing move and unequip them once you're done.
  • Use Jaw Breaker as a punishing move and a combo finisher.
  • Haymaker's shield basically means you won't take damage until over a certain point of damage, and it is completely uncancelable too. However, be aware that some moves can still counter this shield, like beatdowns or Uppercut To The Moon.
  • Haymaker can sometimes heal you if you got hit during shield
  • If you play SBR or 1v1s a lot, try using the Vampire race on top of the Boxing spec. This gives you a blood bar on top of boxing's damage reduction, meaning you get even more health to tank damage with. This is frowned upon by the community, and people are likely to resent you for using this. This also leaves you extremely vulnerable to Hamon. ( outdated information, recently, using Vampire as subspec has been nerfed. Therefore , if you used Vampire Subspec + any spec beside Vampirism spec, your bloodbar would decrease everytime you use a spec move regardless of landing it)
  • The World Over Heaven's true damage can bypass the defensive passive of Boxing. Play carefully when fighting TWOH users.
  • Boxing is excellent if you want to rush and put pressure on your enemies. Using Knuckle Sandwich right after Boxing Shuffle causes the user not only to walk forward, but also to use the Knuckle Sandwich while stepping forward. This allows you to catch and extend your combos on enemies who are block broken / stunned a distance away.

Trivia[]

  • (Mastered) Eye Gouge, a Pre-rework boxing move, had one of the longest stuns in the game, behind old Inhale and Marionette control.
  • Unlike other Fighting Styles, boxing is not commonly featured in JoJo's Bizarre Adventure. However, the Eye Gouge move implies the fighting style is based on Dio's style of boxing, used in his match against Jonathan Joestar in Phantom Blood.
  • This is the most expensive spec in the game, requiring an insane 47 skill points to get all of the upgrades. However, dash upgrades are widely considered terrible and getting all of boxing shuffle's upgrades is a generally not advised as it becomes diminishing returns.
  • Boxing is the most commonly used spec.
  • Haymaker's mechanic allowed it to avoid the ragdoll from Life Drain. However, since the Vampirism rework, life drain has been changed and this no longer works.
  • Knuckle Sandwich's damage used to be 6.7 per hit, but it was nerfed so it only deals 5 damage per hit now
  • Rage Mode used to buff Spec's damage moves, however it was later changed.

Gallery[]

Stands and Specialities
Stands
Arrow Stands WhitesnakeStar PlatinumThe WorldAnubisRed Hot Chili PepperCrazy DiamondKiller QueenGold ExperienceKing CrimsonSilver ChariotHermit PurpleThe HandPurple HazeCreamHierophant GreenMagician's RedWhite AlbumAerosmithSix PistolsBeach BoyMr. PresidentSticky Fingers
Rib Cage Stands Scary MonstersThe World (Alternate Universe)Dirty Deeds Done Dirt CheapTusk (Act 1)Soft & Wet
Evolved Stands Gold Experience RequiemKing Crimson RequiemChariot RequiemKiller Queen: Bites the DustStar Platinum: The WorldTusk (Act 2)Tusk (Act 3)Tusk (Act 4)D4C: Love TrainC-MoonMade in HeavenThe World Over HeavenSoft & Wet
Specialities
Specs BoxingSword-StyleSpinHamonVampirism
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