There are currently 3 interactions with blocking in YBA. Blocking makes it so you can avoid taking damage from LMB (M1) Punches from Stands and various other Stand moves which you can block. You press the F key to block.
Blocking[]
Regular blocking is when you hold the F key to avoid LMB (M1) Punches and other moves from Stands and Specialities.
Block Breaking[]
Block Breaking is when someone does a block-breaking move (Stand Barrage Finisher move or a Double RMB (M2) are good examples) and it hits your block. Getting Block Broken stuns the player for a long period of time, allowing the opponent to attack.
True Block Break[]
These are moves that breaks your block no matter when you block (unparriable moves)
- Whitesnake's Burst Shots
- Red Hot Chili Pepper's Pinky Slash
- Crazy Diamond's Crazy Wall
- Crazy Diamond's Homing Shard
- Hermit Purple's Double Vine Slap (2nd hit)
- Hierophant Green's Emerald Splash
- Magician's Red's Crossfire Hurricane (Explosion)
- Beach Boy's Rod Throw and Hook Pierce
- Six Pistols's Prone Shot (1st shot)
- Scary Monsters's Head Charge
- Stone Free's String Barrier
- Gold Experience Requiem's Life Beam Of Creation (direct hit)
- Gold Experience Requiem/Gold Experience's Tree Summon
- King Crimson Requiem's Dimension Slash
- Made in Heaven's Speed Slice
- Sword-Style's Blitz Strike
- Boxing's Jawbreaker
- Boxing's Haymaker
- Jonathan's Scarlet Overdrive
- Joseph's Rebuff Overdrive
- Caesar's Bubble Cutter and Bubble Barrier
- Zeppelli's Tornado Overdrive
- Vampirism's Superhuman Barrage
- The World Over Heaven's Heaven Ascended Smite
- The World (Alternate Universe), D4C /and D4C: Love Train's Pocket Revolver
- Sticky Fingers' Zipper Explosion
Block Bypassing[]
these are moves where if you block them they will still hit you and deal damage (but some of these moves can still be parried if you block at the right time) moves that bypass block are:
- The Hand's Erasure
- Crazy Diamond's Beatdown
- Gold Experience Beatdown (Seven Page Muda)
- Gold Experience's and Gold Experience Requiem's Heal
- Zeppelli's Sendo Overdrive
- The World's Road Roller
- The World (Alternate Universe)'s Smoke Bomb Explosion
- Purple Haze's Bulb Throw and Bulb Breaker Ground Punch
- Killer Queen and Killer Queen BTD Explosions excluding Scattered Coin Bombs and Bomb Leap
- D4C and D4C: Love Train's Dimensional Victim Clone
- Magicians Red's normal Crossfire Hurricane
- Star Platinum: The World Ora Beatdown
- Tusk Act 4's Beatdown (Arigato Gyro)
- Mr. President's Kidnap
- Tusk (Acts 2-4)'s Golden Rectangle Nail
- Tusk (Act 3)/Tusk (Act 1)'s Nail Slash
- Cream's Void Surprise
- Tusk (Act 1) Focused Nail Shot
- Silver Chariot's Last Shot
- Anubis' Cursed Imbued Slice
- Aerosmith's Little Boy (Explosions)
- White Album's Flash Freeze
- Six Pistol's Normal Shot (E)
- Soft & Wet: Go Beyond's Go Beyond
- Soft & Wet/Soft & Wet: Go Beyond's Friction Beatdown
- Stone Free's String Beatdown
- The World Over Heaven's Injury Overwrite
- The World Over Heaven's Knives (the AoE damage)
- The World Over Heaven's Reality Overwrite Punch
- King Crimson's Impale
- Hierophant Green's Emerald Barrier
- Vampirism's Oblivion of Death
- Beach Boy's Rod Slap
- Pluck's Unsealed Steel
note: blocking in time stop will not block the damage but you will be blocking after the time stop ends
Perfect Blocking[]
Perfect Blocking is when you block a block breaker move at the right time. This in turn stuns the opponent who tried to Block Break you; it's a red colour as opposed to the regular white block breaker visual.
How to Perfect Block[]
To perfect block, in the time frame an enemy is doing a block breaking attack (e.g. SPTW's Ora Beatdown,) hold down block. If you manage to perfect block it, it will show a normal block breaking effect but instead of being blue it will be red. The attacker will be stunned rather than you. This allows you to start up a combo. It is recommended to keep this combo short, as the attacker will be stunned for 3 seconds, equal to a normal block break stun time.
Attacks That Can Be Perfect Blocked:
- M2 / RMB Attacks
- Any Stand Barrage Finisher
- The Hand's Erasure
- Gold Experience's Beatdown
- Gold Experience's Frog Creation
- King Crimson's Impale
- C-Moon's Uppercut To The Moon
- The World's Kick Barrage
- Star Platinum's Kick Barrage
- Star Platinum: The World's Kick Barrage
- Star Platinum: The World's Platinum Slam
- Star Platinum: The World's Ora Beatdown
- Stone Free's Kick Barrage
- Stone Free's String Beatdown
- Soft & Wet/Soft & Wet: Go Beyond's Friction Beatdown
- Soft & Wet/Soft & Wet: Go Beyond's Shovel Barrage
- Soft & Wet/Soft & Wet: Go Beyond's Bubble Prison
- Made in Heaven's Infinite Speed
- Anubis' Enraged Fury
- The World Over Heaven's Reality Overwrite
- Tusk (Act 4)'s Arigato Gyro
- Beach Boy’s Rod Slap
- Beach Boy's Rod Pull and Auto Rod Pull
- Purple Haze's Bulb Breaker Punch
- Whitesnake's Memory Disc Steal
- Killer Queen/Killer Queen: Bites the Dust's Plant Bomb
- Scary Monsters' Bite
- Mr. President's Kidnap
- Aerosmith's Propeller Charge
- Sticky Fingers' Beatdown
Note: To PB any kick barrage the block has to be timed before the barrage starts around the windup sound. Don't be tricked into thinking it's the final hit of the barrage as that will just block break you.
Note: Some attacks that block break (e.g. Speciality moves such as Scarlet Overdrive) cannot be perfect blocked.