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King Crimson Requiem

"It is only the results that remain in this world! All the actions you take in a world where time is erased are meaningless!"

-Diavolo

Overview[]

King Crimson Requiem is a hypothetical Stand based on King Crimson, if Diavolo had got a hold of the Requiem Arrow instead of Giorno Giovanna. King Crimson Requiem was renamed "Scarlet King Requiem" in-game in order to avoid copyright issues until the 1.3 update. This, along with The World Over Heaven, is one of the only non-canon stands in the game, as other Requiem stands such as Killer Queen: Bites the Dust or Star Platinum: The World were based off of events within the series of JoJo's Bizarre Adventure.

In older versions of Your Bizarre Adventure, King Crimson Requiem was considered to be one of, if not the strongest Stand in the game. It had extremely high damage and had access to Chop, which had the bleed Status Effect. Due to how powerful it was, the Stand was nerfed by having its "Chop" completely removed.

Despite not being the strongest Stand in the game anymore, King Crimson Requiem still has a reputation of being one of the best stands in the game. It's extremely powerful, sometimes even considered to be on-par with stands like Star Platinum: The World, maybe even stronger. This is due to KCR having the second highest base Destructive Power in YBA (second only to D4C: Love Train) and possibly the best counter in the game.

However, King Crimson Requiem's status as being stronger than its pre-evolution, King Crimson, has been a point of contention within the community. This was due to a notorious Impale combo King Crimson had which dealt an extreme amount of damage and was incredibly hard to avoid. While this was later fixed, players still argue over their compared strengths due to Impale being changed into an execution move (one which does extra damage based on lost health), alongside King Crimson keeping the powerful chop move.

Due to King Crimson Requiem's status as an unofficial stand, many of its moves are hypothetical, leading to inspiration from other sources. One notable example of this is Raging Demon, which is from the Street Fighter character Akuma, along with its design representing a more mysterious and artificial humanoid stand. Epitaph, unlike King Crimson, is holographic, with it looking less expressive due to its design. King Crimson itself is now red, with gears and a much more expressive face.

King Crimson Requiem's special attacks focuses on attacking enemies stealthily, with it being able to trap enemies inside of Reality Marble, which lets it use Dimension Slash effectively, along with Raging Demon. Its barrage and damage are extremely good, with it requiring not much thought or tactical idea compared to other stands (such as King Crimson). This stand is one of the best stands for dealing with exploite

because of its high damage output, counter, and reality marble to prevent them moving freely.

Total Skill Points: 63 Points

Skills[]

LMB - Punch: King Crimson Requiem throws a punch, dealing 10.9 damage (13.6 with Hamon charged) with max Destructive Power. This can be chained up to 5 times, dealing 54.5 damage if all punches hit.

E - Stand Barrage: A flurry of fast punches that deal 1.8 damage (2.3 with Hamon charged) per punch. This is the second highest-damaging barrage in the game, falling behind by D4C:LT by only a measly 0.1 damage.

R - Barrage Finisher: A strong punch that ragdolls the enemy, dealing 21.8 damage (27.2 with Hamon charged).

T - Epitaph: A counter move, which landed, will teleport you behind your opponent and stun them for a very short amount of time. Epitaph can also be upgraded to have an attack activate when you successfully counter the opponent, the attacks being:

  • Chop Passive: King Crimson Requiem teleports behind the opponent and perform a Chop on them dealing 21.7 damage + bleed before ragdolling them.
  • Raging Demon: King Crimson Requiem teleports to the opponent an lets out a flurry of punches all around them, dealing 2.7 damage (3.3 with Hamon charged) per hit and hitting up to 20 times, totally dealing 54 damage (66 with Hamon charged) which is a huge number. Many people consider this to be a Beatdown of sort, by nature of it being an inescapable animation of rapid punches and can also deal a good amount of damage.

H - Dimension Slash: Summons a scythe that does 32,2 damage (40.3 with Hamon charged) and cuts through reality itself, cutting a limb off of every player hit by it and ragdolling them. Missing legs will slow the player, disabling their run button until it's healed or until they reset. A missing arm will increase the damage they take. This move has a very long range. You can use shift-lock while this move is active to turn the scythe before it slashes. If the opponent is blocking, Dimension Slash block breaks. This move is uncancelable by stunning but can be canceled if you are ragdolled while performing the move.

Y - Time Skip: Teleports the user to where their mouse cursor is pointing.

Z (HOLD) - Erase Time: KCR erases time, allowing the user to move freely within it, avoiding any source of damage. It resets anyone caught in it back to their original state a few seconds before, giving you the opportunity to close the distance between you and your opponent.

X - Reality Marble: KCR traps all targets within close proximity into erased time. This erased time dimension blinds the target(s) and will almost completely darken their screen with red atmosphere, while trapping them in a box for the duration. It will also slow them down. The duration can range from somewhat short to rather long depending on upgrades. While active, the user can not pose.

Note: Blinding does not affect the pathfinding of NPCs/bosses. It's also good to know that, for team fights, the slowing effect of Reality Marble stacks with other slowing moves, like White Album's Gently Weeps, completely stopping an enemy's movement. For more information, see Effects.

Combos and Tips[]

King Crimson Requiem/Combos and Tips

PLUCK:

T + B (pluck) + Z (pluck) + E (hold) + Z (pluck) + M1 (3) + V (pluck) + H

Trivia[]

  • Old Raging Demon's duration was based on how laggy you were, so if you were very laggy, you could get almost 1/2 your health taken.
  • In the past, posing was possible while using Reality Marble, this was eventually changed due to being considered as an unfair method of obtaining "free heals".
  • KCR and TWOH are the only Non-Canon Stands featured in Your Bizarre Adventure.
    • Unlike TWOH, KCR is an original creation created by the developers.
  • This Stand was the 3rd ever Requiem added to the game.
  • The move Raging Demon is based on Akuma's special move from Street Fighter, Raging Demon.
  • King Crimson Requiem used to have a Chop move but was removed and given to The World (Alternate Universe).
  • The audio you hear during Reality Marble (If you’re the one being Reality Marble’d) originates from here. (Slight spoiler)
  • King Crimson Requiem's Dimension Slash sound came from here.
  • The move Reality Marble is based on the Fate series.
  • King Crimson Requiem's old design was based on an unused sketch design of King Crimson that was never used for the final design.

Skins[]

Gallery[]

Stands and Specialities
Stands
Arrow Stands WhitesnakeStar PlatinumThe WorldAnubisRed Hot Chili PepperCrazy DiamondKiller QueenGold ExperienceKing CrimsonSilver ChariotHermit PurpleThe HandPurple HazeCreamHierophant GreenMagician's RedWhite AlbumAerosmithSix PistolsBeach BoyMr. PresidentSticky Fingers
Rib Cage Stands Scary MonstersThe World (Alternate Universe)Dirty Deeds Done Dirt CheapTusk (Act 1)
Evolved Stands Gold Experience RequiemKing Crimson RequiemChariot RequiemKiller Queen: Bites the DustStar Platinum: The WorldTusk (Act 2)Tusk (Act 3)Tusk (Act 4)D4C: Love TrainC-MoonMade in HeavenThe World Over Heaven
Specialities
Specs BoxingSword-StyleSpinHamonVampirism
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